AI Insights · Timothy · October 2022
Top 5 Basketball Games Performance in Brazil for Q3 2022
Discover how the top 5 basketball games performed in Brazil during Q3 2022, with insights on downloads, revenue, and active users.
In Q3 2022, the top 5 basketball games in Brazil demonstrated varied performance in terms of downloads, revenue, and active users. Below, we analyze the trends for each game based on data from Sensor Tower.
Basket Battle from SUPERSONIC STUDIOS LTD saw a dynamic quarter. Weekly downloads started strong at around 167K in late June, peaked at 224K in early July, and then dipped to a low of 25K in early August. However, downloads picked up again towards the end of the quarter, reaching approximately 74K in mid-September. Revenue exhibited a gradual increase with notable peaks, reaching around $24 by mid-September. The number of active users displayed a steady growth, starting at 218K in late June and climbing to 321K by the end of September.
NBA LIVE Mobile Basketball by Electronic Arts showed a more stable trend. Weekly downloads hovered around 30K-45K throughout the quarter. Revenue ranged between $739 and $2.2K, with the highest revenue recorded in early August. Active users experienced a slight decline, starting at 381K in late June and decreasing to 261K by the end of September.
Basketball Stars™: Multiplayer from Miniclip.com maintained consistent performance in Q3 2022. Downloads remained relatively stable, fluctuating between 18K and 33K. Revenue saw minor peaks and valleys, reaching up to $1.4K at the end of August. Active users ranged from 92K to 119K, showing a slight increase towards the end of the quarter.
Another offering from Miniclip.com, Mini Basketball, experienced varied performance. Downloads ranged from 11K to 27K, with notable peaks in mid-July and early September. Revenue exhibited significant fluctuations, peaking at $1.9K in late August. The active user base showed a general upward trend, starting at 32K in late June and reaching 50K by mid-September.
NBA 2K Mobile Basketball Game by 2K had a more gradual performance. Weekly downloads ranged from 9K to 31K, with a noticeable decline towards the end of the quarter. Revenue remained relatively stable, with minor fluctuations around the $1K mark. The active user count started at 46K in late June and decreased to 25K by the end of September.
For more detailed insights and data, visit Sensor Tower.